

CameraUpdate cu = CameraUpdateFactory.newLatLng(marker.getPosition()) - go to marker position, leave current zoom level intact.So, you should simply check if markers has only one location and if so, use one of: API isn't that smart and the decision is up to you. Move the marker everything to the right of the time signature change marker will use the new time signature To delete or edit, right-click the marker Alternately, you can click the small piano icon in the top left of your Pattern clip and then sync the time signature from Pattern to playlist or vice-versa from that menu. In practice the Map object doesn't support this value so it is clamped to a more reasonable maximum level allowed for given location.Īnother way to put it: how can Map object know what zoom level should it choose for a single location? Maybe the optimal value should be 20 (if it represents a specific address). The theoretical zoom level that is the answer is +∞ (positive infinity). You can actually perform this calculation on a piece of paper.By passing bounds to CameraUpdateFactory.newLatLngBounds you essentially request a calculation of such a zoom level that bounds (having zero area) will cover the whole map view.(This is logical since a single marker has no area.) The LatLngBounds bounds instance will have northeast property equal to southwest, meaning that the portion of area of the earth covered by this bounds is exactly zero.

One comment notes that using this method for only one marker results in map zoom set to a "bizarre" zoom level (which I believe to be maximum zoom level available for given location).
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You can also find a complete code for setting map extent using addOnGlobalLayoutListener here. Details can be found in comments to this answer and remaining answers. You can wait for this to happen using the addOnGlobalLayoutListener construct.

Or if you want an animation: googleMap.animateCamera(cu) Īlmost all movement methods require the Map object to have passed the layout process. Then obtain a movement description object by using the factory: CameraUpdateFactory: int padding = 0 // offset from edges of the map in pixelsĬameraUpdate cu = CameraUpdateFactory.newLatLngBounds(bounds, padding) įinally move the map: googleMap.moveCamera(cu) To do this, first calculate the bounds of all the markers like so: LatLngBounds.Builder builder = new LatLngBounds.Builder() You should use the CameraUpdate class to do (probably) all programmatic map movements.
